The whole game creates a strong horror atmosphere through the choice of background color and text decoration: the background is black, and the text of some eerie fragments is marked in red, allowing the player to quickly notice these disturbing fragments. The game has many options, such as how to help Lily at the beginning and where to go first afterwards. While they created some branches in certain parts of the game that made me feel at some point that things could finally be resolved and my daughter and I could be saved, they ultimately led me back to the same ending: I read the spell out. The author very cleverly weaves a doomed, inescapable bad ending while giving the player a sense of freedom to explore. This also fits with the whole atmosphere of the game.
Peculiar game. There is no audio and each option eventually leads you to a similar conclusion that makes sense(as I liked clicking every spot of the story). Other than that, the plot goes in my opinion, no matter which option you chose, it was really coherent. Color-wise, it was maintained as black in the background and white text. There have been some red highlights to point the reader to very specific times in the story. This does a good job because the red highlight signifies a more "horror" side of the story and I would think that the reader would have felt a little spooked by that. There's been a lot of twists and turn but most of them led to the same ending or same conclusion. You are then asked to either read out the incantation or read out the incantation. Which of course, leads you to the ending which happens only when you read it out loud. Lastly, the back button is left there, providing alternate routes so it wasn't that bad even if we cannot proceed. I will think that if you left -The End- somewhere after each ending, it would have been clearer for the reader that the story ended.
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The whole game creates a strong horror atmosphere through the choice of background color and text decoration: the background is black, and the text of some eerie fragments is marked in red, allowing the player to quickly notice these disturbing fragments. The game has many options, such as how to help Lily at the beginning and where to go first afterwards. While they created some branches in certain parts of the game that made me feel at some point that things could finally be resolved and my daughter and I could be saved, they ultimately led me back to the same ending: I read the spell out. The author very cleverly weaves a doomed, inescapable bad ending while giving the player a sense of freedom to explore. This also fits with the whole atmosphere of the game.
Peculiar game. There is no audio and each option eventually leads you to a similar conclusion that makes sense(as I liked clicking every spot of the story). Other than that, the plot goes in my opinion, no matter which option you chose, it was really coherent. Color-wise, it was maintained as black in the background and white text. There have been some red highlights to point the reader to very specific times in the story. This does a good job because the red highlight signifies a more "horror" side of the story and I would think that the reader would have felt a little spooked by that. There's been a lot of twists and turn but most of them led to the same ending or same conclusion. You are then asked to either read out the incantation or read out the incantation. Which of course, leads you to the ending which happens only when you read it out loud. Lastly, the back button is left there, providing alternate routes so it wasn't that bad even if we cannot proceed. I will think that if you left -The End- somewhere after each ending, it would have been clearer for the reader that the story ended.